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Think, Make, Innovate: Problem Solving Frameworks

2/26/2021

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How are you framing your #maker challenges? Learn about two ways to support your students through a maker challenge by putting it in the context of engineer design cycle or a design thinking setting. Each walk students through a problem solving & creating process that will help them to build skills that transfers to many different areas in this month's episode of Think, Make, Innovate.
Explore some resources to help you get started with the different problem solving frameworks we described in the video.
Engineering Design Cycle
Stages: Ask, Research, Imagine, Plan, Create, Test & Evaluate, Improve

Here are a few resources for each stage
Ask: QFT Process to encourage student questioning. 🎥Check out this short video of the different stages of the QFT Process.
Imagine: Brainstorming with a group goes much more smoothly if you check out these rules 🎥in this video from the d.school
Plan & Create: These two stages go hand-in-hand and it's a great way to get students to think about their plan on paper first before they start building. Consider their plan as the first stage of prototyping as explained 🎥in this video from the Whittlesea Tech School.
Test & Evaluate & Improve: Students will need feedback on their creation. They'll need feedback not only from the product itself and how it works, but also from others to help them to help them to clarify their ideas. Consider this 💻Ladder Feedback protocol to give feedback in a way that helps the creators see the value in their designs and ways they can make it stronger.

💻Explore Teach Engineering for more support and classroom ideas to get started.
Design Thinking
Stages: Empathy, Define, Ideate, Prototype, Test & Share

​Here are a few resources for each stage
Empathy: Empathy is such a strong stage of the design thinking process. Consider having students connect with who they are creating for by a creating an empathy map. Learn more about the process from the 📄Interaction Design Foundation.
Define: After connecting with who you are creating for, it's important to simplify and focus exactly what problem you are connecting with and how it will supports the user's needs by considering the empathy map. A POV statement does just that! Read more about the process from the 📄Interaction Design Foundation.
Ideate: Here's the reciprocal video from the Imagine Stage above, 🎥How Not to Brainstorm from the d.school. Sometimes students really need to see how not to, before they can realize how to do something.
Prototype: Building a small-scale model of what you'd envisioned is a great step for students. With design thinking, it really truly is about connecting, considering, and reminding yourself all the time about who you are creating for. Learn more about 📄Prototyping for Empathy from Interaction Design Foundation.
Test & Share: Trying out your prototype and getting feedback from the intended audience is key with design thinking. In a classroom situation, you may be having students create for each other or for an outside audience. We like the 💻I Like/I Wish feedback protocol from IDEO to get feedback to students about their designs.

Ready to Learn More? Check out 💻the d.School 

​Whatever you try, we'd love to know how it goes! Send us your photos or videos through social media and tag @dlgwaea or send an email to makerspace@gwaea.org and we will post them on our website, www.dlgwaea.org. And as always...

#HaveFunMaking
​
~Amber & Mindy

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