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Getting Started With MERGE Cubes

1/24/2019

2 Comments

 
A girl wearing a VR headset while looking at a MERGE cube she is holding in her hand
If you are looking for a way to add a new dimension to teaching and learning in your school, the MERGE Cube might be an option worth considering. This versatile foam cube offers a variety of virtual learning experiences for students, and if you already have mobile devices in your classroom, it can also be very affordable. Here's what you need to know.

What is the MERGE Cube?

It's a foam cube that has some unusual patterns on each of the six sides. When you scan one of those sides with a compatible app, the cube turns into an interactive augmented reality experience! You can move and rotate the cube in your hand to see your AR object from every possible angle. The MERGE Cube needs apps for either iOS and Android devices and can be used with or without a set of VR Goggles, depending on how many free hands you need.

How to Use the MERGE Cube

Using a MERGE Cube requires a mobile device that runs iOS or Android. This can be a cell phone or a tablet like an iPad, and a stand for a mobile device is included with your MERGE Cube, so don't throw away all the packaging in case you need that mobile device stand!

Next, install a MERGE Cube app from the App Store or Google Play Store. A good one to start with is the TH!NGS app. It's not really an educational app, but it has a variety of different mini experiences that will give you a flavor for everything that the cube is capable of. Another great app for 1st time users to try is the 3D Museum Viewer.

Once you have it installed, open the app on your device, walk through the getting started guide, and hold the merge cube in front of the camera, or put it on a table and point your device at it. Each side of the cube offers a different experience, so be sure to explore all sides. MERGE sell an AR/VR headset that was designed to be worn while using the cube, but this is an optional accessory and is not required for any of the apps you might use.
An animated GIF of a teacher using a MERGE Cube in her classroom

Making Curricular Connections

The MERGE Cube is one of those things that has lots of educational potential, but it wasn't created for education, so teachers will need to wary of how they intend to use it. Luckily, help is at hand. MERGE have created three PDF guides that give some suggestions on which apps are most suited for a particular grade level, as well as some ideas for the subject area it would be best suited for.
  • MERGE EDU Apps for K-5
  • MERGE EDU Apps for 6-8
  • MERGE EDU Apps for 9-12

You can also check out MERGE's curation of educational AR and VR experiences at the MERGE Miniverse. Here you will find a selection of apps and 360 videos that can be used to help support learning in your classroom.

Here is a couple more ideas for using MERGE Cubes in the classroom:
  • 3D Printing with Object Viewer for MERGE Cube
  • Math with MERGE Cube

Using MERGE Cubes With Other Services

If you are looking for ideas for moving beyond the mobile apps, and are looking for more creative uses for your MERGE cube. Try one of the following integrations:
  • Convert Paint 3D and Tinkercad creations into virtual objects via the Object Viewer app. Start by creating your 3D object, then upload it to www.MINIVERSE.io where your object will be given a code. Use this code in the Object Viewer app to see a virtual version of your 3D model in the palm of your hand. Teachers can create a class account and record all student codes in a spreadsheet so that students can view each other's creations.
  • If you prefer to work with physical objects, try the Qlone app. It allows you to scan a 3D object with your mobile device and turn it into a digital object. Students could use an app like this to scan something they made in your makerspace, and then upload it to www.MINIVERSE.io and use the Object Viewer app to see your creation digitally on the MERGE Cube. (Note that Qlone requires payment for unlimited exports).
  • CoSpaces has an add-on pack that lets you create virtual worlds for a MERGE Cube. It allows you to place content anywhere on, inside and around a virtual cube to create your own hologram. The MERGE Cube add-on for CoSpaces requires a PRO account. Learn more here: https://cospaces.io/edu/merge-cube.html

5 Top Tips for Using Merge Cubes

  1. If you only have one MERGE Cube, consider connecting your mobile device to a projector so that a larger number of students can experience it at one time.
  2. If you have a few MERGE Cubes, try creating a AR station for your kids to work on as part of a blended classroom experience.
  3. Go hands-free. Not apps will work for this, but some teachers suspend their merge cubes in the air with fishing line to students can walk around them without holding them.
  4. Use screen recording on your device to get a record of students explaining what they learned on a particular topic using the MERGE Cube.
  5. The MERGE Educators Facebook group is a great way to connect with like minded teachers and keep up to date with the best ways to use MERGE Cubes in your classroom.

Bonus tip: Try before you buy with this paper version of the MERGE Cube.

Jonathan Wylie | Digital Learning Consultant | Grant Wood AEA | @jonathanwylie
 
 
More in this series:
  • Getting Started With Tour Creator
  • Getting Started With Google Expeditions AR Tours
2 Comments
Rebecca Braungart
2/3/2020 02:44:57 pm

Hi,
We would like to get information on purchasing the CellulAR app for our school. How do we go about doing this?
Thanks!

Reply
Jonathan Wylie link
2/3/2020 02:48:22 pm

Hi Rebecca, you can get it on the Apple App Store here: https://apps.apple.com/us/app/cellular-for-merge-cube/id1408767673 (or in the VPP Store), and on the Google Play Store here: https://play.google.com/store/apps/details?id=com.hfnelson.cellular&hl=en_US

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